Thursday, 25 May 2017

Full Loop

I realised I needed to finish the loop of my menu heading into the game and then the game finishing and returning into my level and then I could keep going indefinitely, to do this would be a problem since in my last unit I had trouble getting my character to damage my boss and I don’t have time to concentrate on coming up with a fix for that so I simply added in a trigger box before the boss so instead of activating the boss I programmed it to delete the character and transition to the main menu this simulates my loop and allows the game to be played again and again.

No comments:

Post a Comment