Thursday, 25 May 2017

Hidden functionality

For my level I needed to add hidden functionality in my game in the form of intractable objects much like hearthstones environments in which there is multiple things to press in the background this helps with the HCI since it gives the player things to do in the menu and allows increased feedback.

To begin with my hidden functionality I used and object I made for one of my previous units which was a spit with a piece of meat on it this is in my level next to a campfire so I decided this would be a good place for my character select screen so I placed my character in with a simple animation on him so he wasn’t a static still mesh, from here I added an animation in the level in the form of a matinee using the meat on the spit and I made it spin from here created a click event so when the meat is pressed it plays the matinee in my level.

I looked at this and thought I can’t only do this it isn’t good enough and I came up with the idea to place glass bottle around my level and use a radial impulse to fire them off things, so I modeled a bottle and then imported and placed them around my level in unique places to look for while in the menu.  I realized that I could take this to another level by disabling this until the player finds a gun in the level which I hid in the options menu from here it allows the radial impulse to be fired off so it gives the player the impression of equipping a gun in the menu without actually doing it.


Character customization          
                                                                       
Another thing which was optional but would have been good was a character customization screen, this was a part of tutorial again but one in which I decided not to add once I finished it, I did this because with my menu being 3D and minimalist it seemed to take over the screen whatever I did with it since the rest of my menu was subtly placed and I just didn’t believed it fit the aesthetic I was going for and seemed messy I decided to leave this from my menu, but I still have the knowledge for when I want to add this to another menu in the future.

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