Thursday, 25 May 2017

Setting up for the Menu

To begin with our level we had to follow a tutorial on how to set up level loading and streaming while changing cameras with transitions, these were all key parts in making the menu function in believable and professional way. This is done by creating a separate level in the game and moving the assets into the new level and not the persistent level since anything in the persistent level will be loaded always and can cause the game to slow if multiple levels worth of assets are being loaded in and we want our game to be as optimized as possible so we don’t have and slow fps or problems in the future. We then simply added in some code in the level blueprints along with a starting widget to select levels. This will be the only widget I use since I’m trying to create a fully 3D menu but this was required in order to select level streaming.


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