To begin with our level we had to follow a tutorial on how
to set up level loading and streaming while changing cameras with transitions,
these were all key parts in making the menu function in believable and
professional way. This is done by creating a separate level in the game and
moving the assets into the new level and not the persistent level since
anything in the persistent level will be loaded always and can cause the game
to slow if multiple levels worth of assets are being loaded in and we want our
game to be as optimized as possible so we don’t have and slow fps or problems
in the future. We then simply added in some code in the level blueprints along
with a starting widget to select levels. This will be the only widget I use
since I’m trying to create a fully 3D menu but this was required in order to
select level streaming.
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