Thursday, 25 May 2017

Pre production

After my research I came to the idea to try and do something no ever really seen in games and my idea was to make my menu 3D and I know 3D menus have been done before but they are actually 2D just designed to make it look 3D. My idea is to Use meshes as my menu and try to use the widget blueprint as little as possible. The reason I made this decision was because i knew I could do the widget blueprints easy enough whereas trying to create something new and interesting appealed to me so much more.

With this in mind I made my flow chart as you can see below basically plotting out how the menu interacts with the player and itself, this is pretty standard as far as menus go since I believe you don’t need to be too fancy when it comes to the menu it just need to please the player both visually and in terms of feedback.



Whereas my wire frames are a little less planned out since I’m making my menu 3D I’ll play around with positions more rather than setting them in stone because they can be rotated and have different depths in game so this basically just pinpoints where stuff will be placed initially and then customized depending on whether I believe the visual needs changing.

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