Before my planning step I began to research different ways
games have created functional menus and HUD elements as well as look at HCI in
general, I was mainly searching for games like platformers or more cartoony
styled games since my games theme and aesthetic is similar to these genres. I
found a few designs I did like and would like to try incorporate but one of the
key elements I found that I thought would complement my game would be simplicity.
I didn’t want overly complicated menus with lots of text that would decrease
the player’s enjoyment while interacting with it before they even get into the
game so this is going to be the theme I will stick with for the remainder of
the unit.
Once I had decided on a simplistic theme I had look at what
games generally use this same mentality, and one that repeatedly came up was
indie games which I then went onto research and this lead to some interesting
results in terms of aesthetics I think would work in my game but none quite hit
the mark but I would use some as a base like;
Both of these games use very little to almost no menu while
still being a functional game and I know that it seems counter intuitive to
look at these kind of games for design choices and inspiration but the fact
that have barely anything yet are so popular and loved interested me as
concept, these both use the theme I’m going for which is simplistic but maybe a
little too much for this unit since I need make sure I have extra functionality
for the purpose of showing I can create it. But still I would like to try
incorporating the use of simple colors and also try not over populating the
screen and make it messy, this is something I would like to use in my own menu.
Cluster Truck
This game uses its own in game world as the background and
has very thin stylized text which doesn’t stick out too much and I thought
fitted with my design choice of simplistic, the main thing I would take from
this would be the background the design once I seen it I knew it would be
effective to do on my level because of its colorful and stylized nature.
Limbo/Inside


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